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AI Insights · Timothy · July 2024

Top 5 Hypercasual Games in Portugal Q2 2024

Discover the performance of the top 5 hypercasual games in Portugal during Q2 2024, with insights on downloads, revenue, and active users.

Top 5 Hypercasual Games in Portugal Q2 2024

During the second quarter of 2024, the top 5 hypercasual games in Portugal showcased varied trends in downloads, revenue, and weekly active users. Here’s a snapshot of their performance based on Sensor Tower data.

Supermarket Manager Simulator from Digital Melody Games saw a peak in downloads in mid-April with approximately 43K, followed by a gradual decline to around 1.9K by the end of June. Revenue peaked at about $2K in late April but significantly decreased to around $134 by the end of Q2. Weekly active users mirrored this trend, starting strong at about 66K in late April and tapering off to around 14K by the end of June.

Block Blast! by Hungry Studio maintained a steady download rate, reaching a high of around 19.5K in mid-May. Despite no recorded revenue, the game sustained a robust weekly active user base, peaking at approximately 95K in late May and settling at around 84K by the end of June.

Pizza Ready! from Supercent, Inc. experienced a moderate decline in downloads, starting at around 17K in early April and dropping to about 10K by the end of June. Revenue showed slight fluctuations, peaking at approximately $165 in late June. The weekly active user count followed a similar pattern, starting at around 28K in early April and stabilizing at about 21K by the end of the quarter.

Wood Screw Puzzle by Zego Studio had a notable increase in downloads, peaking at around 10K in late April before stabilizing around 4.8K by the end of June. Revenue saw incremental growth, peaking at around $113 in early June. The game’s weekly active users increased steadily, reaching approximately 35K by the end of June.

Colorwood Sort Puzzle Game from Burny Games saw a peak in downloads of around 10K in early May, followed by a decline to about 392 by the end of June. Although no revenue was recorded, the game’s weekly active users peaked at around 14.8K in early May and decreased to about 7.4K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024